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| wiki:audio_workstation [2012/05/07 04:59] – [Recording Performances] solorin | wiki:audio_workstation [2012/05/07 05:15] (current) – solorin | ||
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| Line 12: | Line 12: | ||
| * libffado | * libffado | ||
| ======Routing Audio and Adjusting Levels====== | ======Routing Audio and Adjusting Levels====== | ||
| - | Load Jack-OSS, non-session, | + | Load Jack-OSS, non-session, |
| ====Routing==== | ====Routing==== | ||
| You can also route audio without Jack. See below. | You can also route audio without Jack. See below. | ||
| Line 66: | Line 66: | ||
| ======Studio====== | ======Studio====== | ||
| - | Load non-daw, yoshimi, cuse | + | ====Multitrack |
| - | + | * non-daw | |
| - | HP => [X] => MEM | + | |
| - | + | ||
| - | where X is any number of steps. | + | |
| - | ====Recording==== | + | |
| HP => I => S => MIC => ADC => CPU => MEM | HP => I => S => MIC => ADC => CPU => MEM | ||
| - | |||
| - | ====Production ==== | ||
| - | load non-daw, sox | ||
| MEM => CPU => MEM | MEM => CPU => MEM | ||
| - | ==Multi-track Editing== | + | ====Effects Processing==== |
| - | ==Effects Processing== | + | * yoshimi |
| - | * sox | + | |
| - | sox has a plethora of effects, including but not limited to: | + | ====Format Conversion==== |
| - | sox currently only supports output to OSS or alsa drivers. | + | |
| - | ==Format Conversion== | + | |
| * sox | * sox | ||
| sox can perform batch conversions with the greatest efficiency. | sox can perform batch conversions with the greatest efficiency. | ||
| ======Computer-Aided Composition====== | ======Computer-Aided Composition====== | ||
| - | load flabc, abcm2ps, abcmidi, playabc, non-sequencer, | ||
| ====Scoring==== | ====Scoring==== | ||
| + | * flabc | ||
| + | * abcm2ps | ||
| + | * abcmidi | ||
| + | * playabc | ||
| HN => [X] => CPU => [X] => HN | HN => [X] => CPU => [X] => HN | ||
| Line 97: | Line 91: | ||
| HN = musical notation | HN = musical notation | ||
| ====Sequencing==== | ====Sequencing==== | ||
| + | ==Loop Sequencer== | ||
| + | * non-sequencer | ||
| + | |||
| HN = [X] = MEM | HN = [X] = MEM | ||
| + | |||
| HN = sequencing pattern. | HN = sequencing pattern. | ||
| - | ==Loop Sequencer== | + | |
| ==Step Sequencer== | ==Step Sequencer== | ||
| + | * btektracker | ||
| ======MIDI====== | ======MIDI====== | ||
| HP => [X] => MEM => [X] => S | HP => [X] => MEM => [X] => S | ||
| ====Software Instruments==== | ====Software Instruments==== | ||
| - | ==Synths== | + | * yoshimi |
| - | ==Drum Machine== | + | * linux sampler |
| - | ==Sampler== | + | ====External Digital Instruments ==== |
| - | ====External Digital Instruments | + | * a2jmidid(optional) |
| + | * cuse | ||
| HP => I => CPU => MEM => [X] => S | HP => I => CPU => MEM => [X] => S | ||
| ====== Performance ====== | ====== Performance ====== | ||
| - | load yoshimi, linux-sampler, rakkarack, giada, super-collider | + | In which human parsable audio/data goes into the black box, becomes computer parsable data but remerges as human parsable audio out. As near to real time as humanly possible, oh I mean robotically possible. |
| - | In which human parsable audio/data goes into the black box, becomes computer parsable data but | ||
| - | remerges as human parsable audio out. As near to real time as humanly possible, oh I mean robotically possible. | ||
| - | ====Instruments==== | ||
| - | |||
| - | ==Acoustic== | ||
| - | ==Electric== | ||
| - | ==Electronic(MIDI/ | ||
| - | ==Software Synths== | ||
| - | ==Software Sampler== | ||
| ====Real-time effects==== | ====Real-time effects==== | ||
| + | * rakkarack | ||
| S => [X] => CPU => [X] => S | S => [X] => CPU => [X] => S | ||
| Line 130: | Line 122: | ||
| audio to audio | audio to audio | ||
| + | ==Acoustic== | ||
| + | ==Electric== | ||
| + | |||
| + | ====Digital Instruments==== | ||
| + | ==Software Instruments== | ||
| + | * yoshimi | ||
| + | * linux-sampler | ||
| + | |||
| + | ==External Digital Instruments== | ||
| + | * a2jmidid(optional) | ||
| + | * cuse | ||
| ====Live Looping==== | ====Live Looping==== | ||
| + | * giada | ||
| audio to audio | audio to audio | ||
| - | ====Live-Coding==== | + | ====Live Coding==== |
| + | * super-collider | ||
| data(code) to audio | data(code) to audio | ||
| - | |||
| =======Alternates ====== | =======Alternates ====== | ||