Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
wiki:audio_workstation [2012/05/07 04:58] – solorin | wiki:audio_workstation [2012/05/07 05:15] (current) – solorin | ||
---|---|---|---|
Line 12: | Line 12: | ||
* libffado | * libffado | ||
======Routing Audio and Adjusting Levels====== | ======Routing Audio and Adjusting Levels====== | ||
- | Load Jack-OSS, non-session, | + | Load Jack-OSS, non-session, |
====Routing==== | ====Routing==== | ||
You can also route audio without Jack. See below. | You can also route audio without Jack. See below. | ||
Line 66: | Line 66: | ||
======Studio====== | ======Studio====== | ||
- | Load non-daw, yoshimi, cuse | + | ====Multitrack |
- | + | * non-daw | |
- | HP => [X] => MEM | + | |
- | + | ||
- | where X is any number of steps. | + | |
- | ====Recording | + | |
HP => I => S => MIC => ADC => CPU => MEM | HP => I => S => MIC => ADC => CPU => MEM | ||
- | |||
- | ====Production ==== | ||
- | load non-daw, sox | ||
MEM => CPU => MEM | MEM => CPU => MEM | ||
- | ==Multi-track Editing== | + | ====Effects Processing==== |
- | ==Effects Processing== | + | * yoshimi |
- | * sox | + | |
- | sox has a plethora of effects, including but not limited to: | + | ====Format Conversion==== |
- | sox currently only supports output to OSS or alsa drivers. | + | |
- | ==Format Conversion== | + | |
* sox | * sox | ||
sox can perform batch conversions with the greatest efficiency. | sox can perform batch conversions with the greatest efficiency. | ||
======Computer-Aided Composition====== | ======Computer-Aided Composition====== | ||
- | load flabc, abcm2ps, abcmidi, playabc, non-sequencer, | ||
====Scoring==== | ====Scoring==== | ||
+ | * flabc | ||
+ | * abcm2ps | ||
+ | * abcmidi | ||
+ | * playabc | ||
HN => [X] => CPU => [X] => HN | HN => [X] => CPU => [X] => HN | ||
Line 97: | Line 91: | ||
HN = musical notation | HN = musical notation | ||
====Sequencing==== | ====Sequencing==== | ||
+ | ==Loop Sequencer== | ||
+ | * non-sequencer | ||
+ | |||
HN = [X] = MEM | HN = [X] = MEM | ||
+ | |||
HN = sequencing pattern. | HN = sequencing pattern. | ||
- | ==Loop Sequencer== | + | |
==Step Sequencer== | ==Step Sequencer== | ||
+ | * btektracker | ||
======MIDI====== | ======MIDI====== | ||
HP => [X] => MEM => [X] => S | HP => [X] => MEM => [X] => S | ||
====Software Instruments==== | ====Software Instruments==== | ||
- | ==Synths== | + | * yoshimi |
- | ==Drum Machine== | + | * linux sampler |
- | ==Sampler== | + | ====External Digital Instruments ==== |
- | ====External Digital Instruments | + | * a2jmidid(optional) |
+ | * cuse | ||
HP => I => CPU => MEM => [X] => S | HP => I => CPU => MEM => [X] => S | ||
====== Performance ====== | ====== Performance ====== | ||
- | load yoshimi, linux-sampler, rakkarack, giada, super-collider | + | In which human parsable audio/data goes into the black box, becomes computer parsable data but remerges as human parsable audio out. As near to real time as humanly possible, oh I mean robotically possible. |
- | In which human parsable audio/data goes into the black box, becomes computer parsable data but | ||
- | remerges as human parsable audio out. As near to real time as humanly possible, oh I mean robotically possible. | ||
- | ====Instruments==== | ||
- | |||
- | ==Acoustic== | ||
- | ==Electric== | ||
- | ==Electronic(MIDI/ | ||
- | ==Software Synths== | ||
- | ==Software Sampler== | ||
====Real-time effects==== | ====Real-time effects==== | ||
+ | * rakkarack | ||
S => [X] => CPU => [X] => S | S => [X] => CPU => [X] => S | ||
Line 130: | Line 122: | ||
audio to audio | audio to audio | ||
+ | ==Acoustic== | ||
+ | ==Electric== | ||
+ | |||
+ | ====Digital Instruments==== | ||
+ | ==Software Instruments== | ||
+ | * yoshimi | ||
+ | * linux-sampler | ||
+ | |||
+ | ==External Digital Instruments== | ||
+ | * a2jmidid(optional) | ||
+ | * cuse | ||
====Live Looping==== | ====Live Looping==== | ||
+ | * giada | ||
audio to audio | audio to audio | ||
- | ====Live-Coding==== | + | ====Live Coding==== |
+ | * super-collider | ||
data(code) to audio | data(code) to audio | ||
- | |||
=======Alternates ====== | =======Alternates ====== | ||